In the team, or transnational, style of kabaddi, two teams of seven players occupy opposite halves of a field of 12.5m x 10m. Each team has five supplementary players that are held in reserve. The game is organized into two 20-minute halves, with a five-minute half-time break during which the teams switch sides.
The teams take turns sending a "raider" across to the opposite team's half, where the goal is to tag or wrestle members of the opposite team before returning to the home half. Tagged members are "out" and are sent off the field. Traditionally, the raider was not allowed to take a breath during the raid, and had to prove this by constantly chanting (called 'cant' or 'dak') during the raid. The chant-word is kabaddi in India and Pakistan, Bangladesh, kabaddi or do-do in Nepal, guddu in Sri Lanka, chado-guddo in Malaysia, zoo in Iran, techib in Indonesia, and kabadi in Japan.
Meanwhile, the defenders must form a chain, for example by linking hands; if the chain is broken, a member of the defending team is sent off. The goal of the defenders is to stop the raider from returning to the home side before taking a breath. If the raider takes a breath before returning to the home side, the raider is out and is sent off the field.
A player can also get "out" by going over a boundary line during the course of the play or if any part of the player's body touches the ground outside the boundary, except during a struggle with an opposing team member.
Each time a player is out the opposing team earns a point. A team scores a bonus of two points, called a lona, if the entire opposing team is declared out. At the end of the game, the team with the most points wins.
Matches are staged on the basis of age and weight. Six officials supervise a match: one referee, two umpires,a scorer and two assistant scorers.